Premise - OGR by Almudena on Scribd
Tuesday, 30 January 2018
Thursday, 25 January 2018
Tuesday, 16 January 2018
Friday, 12 January 2018
Toolkit 2 Submission - Term 1
Maya Tutorials:
Pipeline 1: Head Modelling
Part 1: Preparation
Part 2: Rough Blocking
Part 3: Rough Blocking Continued
Part 4: The Mouth
Part 5: The Eye
Part 6: The Nose
Part 7: The Brow
Part 8: The Ear & Neck
Part 9: Sculpting & Clean Up
Part 10: Creating Detailed Eyes
Part 11: Adding a Throat
Part 12: Eyebrows
Part 13: Skull Cap
Part 14: Snagging List
Pipeline 1: Body Modelling
Part 1: Torso Blocking
Part 2: Torso & Arms
Part 3: Legs & Pelvis
Part 4: Legs & Boots
Part 5: Gloved Hands
Part 6: Hands & The Final Model
Pipeline 1: UV Layout
Part 1: Preparation
Part 2: Rough Blocking
Part 3: Rough Blocking Continued
Part 4: The Mouth
Part 5: The Eye
Part 6: The Nose
Part 7: The Brow
Part 8: The Ear & Neck
Part 9: Sculpting & Clean Up
Part 10: Creating Detailed Eyes
Part 11: Adding a Throat
Part 12: Eyebrows
Part 13: Skull Cap
Part 14: Snagging List
Pipeline 1: Body Modelling
Part 1: Torso Blocking
Part 2: Torso & Arms
Part 3: Legs & Pelvis
Part 4: Legs & Boots
Part 5: Gloved Hands
Part 6: Hands & The Final Model
Pipeline 1: UV Layout
Arnold Part 2: Sampling & Noise Reduction
Arnold Part 3: Ray Depth
Arnold Part 5: Maya Lights
Arnold Part 6: Light Filters
Arnold Part 7: Basic Internal Lighting
Arnold Part 10: Basic External Lighting
Arnold Part 11: Standard Surface Shader
Arnold Part 12: Toon Shader
Arnold Part 13: Geometry Override Sets
Arnold Part 3: Ray Depth
Arnold Part 5: Maya Lights
Arnold Part 6: Light Filters
Arnold Part 7: Basic Internal Lighting
Arnold Part 10: Basic External Lighting
Arnold Part 11: Standard Surface Shader
Arnold Part 12: Toon Shader
Arnold Part 13: Geometry Override Sets
Character Design Production Bible by Almudena on Scribd
Life Drawing by Almudena on Scribd
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