Almudena Díaz

BA (Hons) Computer Animation Arts - UCA Rochester

Wednesday, 31 May 2017

Maya Tutorial | Lighting & Rendering 2 | Mental Ray Part 3: Linear Work Flow


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Labels: Autodesk Maya, CG Artist Toolkit 2, Year Two

Maya Tutorial | Lighting & Rendering 2 | Mental Ray Part 7: High Dynamic Range (HDR) Lighting


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Labels: Autodesk Maya, CG Artist Toolkit 2, Year Two

Friday, 12 May 2017

Maya Tutorial | Lighting & Rendering 2 | Mental Ray Part 11: Mental Ray Proxies






Posted by almudena diaz at 11:59 1 comment:
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Labels: Autodesk Maya, CG Artist Toolkit 2, Year Two

Maya Tutorial | Lighting & Rendering 2 | Mental Ray Part 10: Motion Blur












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Labels: Autodesk Maya, CG Artist Toolkit 2, Year Two

Maya Tutorial | Lighting & Rendering 2 | Mental Ray Part 9: Ambient Occlusion




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Labels: Autodesk Maya, CG Artist Toolkit 2, Year Two

Maya Tutorial | Lighting & Rendering 2 | Mental Ray Part 4: Physical Sun & Sky





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Labels: Autodesk Maya, CG Artist Toolkit 2, Year Two

Maya Tutorial | Lighting & Rendering 2 | Mental Ray Part 2: Final Gather



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Labels: Autodesk Maya, CG Artist Toolkit 2, Year Two

Thursday, 11 May 2017

Adaptation B - Crit Presentation

Adaptation B - Crit Presentation by Almudena on Scribd
Posted by almudena diaz at 08:13 No comments:
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Labels: Adaptation B, crit presentation, Year Two
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About Me

almudena diaz
View my complete profile

Entradas populares

  • Maya Tutorials | Pipeline 1: Body Modelling - Part 5: Gloved Hands
  • Maya Tutorials | Pipeline 1: Rigging - Part 4: Colours & Restrictions
  • Soundscape - Image 3 - Creating A Sound
  • @Phil WIM - OGR Part 2
    What if Metropolis OGR Part 2
  • Film Reviews | Adaptation: The Beauty and The Beast (2017)
    Beauty and the Beast (2017), directed by Bill Condon, is a live-action re-telling film of a fantastic Disney’s fairy tale. The sto...
  • Maya Tutorials | Pipeline 1: Head Modelling - Part 11: Adding a Throat
  • Maya Tutorials | Pipeline 1: Face Rigging - Part 2: Creating Head Controls & An Eye Look Rig
  • Maya Tutorials | Lighting & Rendering | Arnold Part 17: Ambient Occlusion
  • Maya Tutorials | Lighting & Rendering | Arnold Part 24: Stand Ins (Proxies)
  • Maya Tutorials | Lighting & Rendering | Arnold Part 18: Photometric Lights

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      • Adaptation B - Crit Presentation
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