Maya Tutorials:
Pipeline 1: Head Modelling
Part 1: Preparation
Part 2: Rough Blocking
Part 3: Rough Blocking Continued
Part 4: The Mouth
Part 5: The Eye
Part 6: The Nose
Part 7: The Brow
Part 8: The Ear & Neck
Part 9: Sculpting & Clean Up
Part 10: Creating Detailed Eyes
Part 11: Adding a Throat
Part 12: Eyebrows
Part 13: Skull Cap
Part 14: Snagging List
Pipeline 1: Body Modelling
Part 1: Torso Blocking
Part 2: Torso & Arms
Part 3: Legs & Pelvis
Part 4: Legs & Boots
Part 5: Gloved Hands
Part 6: Hands & The Final Model
Pipeline 1: UV Layout
Part 1: Preparation
Part 2: Rough Blocking
Part 3: Rough Blocking Continued
Part 4: The Mouth
Part 5: The Eye
Part 6: The Nose
Part 7: The Brow
Part 8: The Ear & Neck
Part 9: Sculpting & Clean Up
Part 10: Creating Detailed Eyes
Part 11: Adding a Throat
Part 12: Eyebrows
Part 13: Skull Cap
Part 14: Snagging List
Pipeline 1: Body Modelling
Part 1: Torso Blocking
Part 2: Torso & Arms
Part 3: Legs & Pelvis
Part 4: Legs & Boots
Part 5: Gloved Hands
Part 6: Hands & The Final Model
Pipeline 1: UV Layout
Lighting & Rendering
Arnold Part 2: Sampling & Noise Reduction
Arnold Part 3: Ray Depth
Arnold Part 5: Maya Lights
Arnold Part 6: Light Filters
Arnold Part 7: Basic Internal Lighting
Arnold Part 10: Basic External Lighting
Arnold Part 11: Standard Surface Shader
Arnold Part 12: Toon Shader
Arnold Part 13: Geometry Override Sets
Arnold Part 3: Ray Depth
Arnold Part 5: Maya Lights
Arnold Part 6: Light Filters
Arnold Part 7: Basic Internal Lighting
Arnold Part 10: Basic External Lighting
Arnold Part 11: Standard Surface Shader
Arnold Part 12: Toon Shader
Arnold Part 13: Geometry Override Sets
Character Design Feedback
ReplyDeleteLooking at your character design bible its clear many elements required for this project have been undeveloped or just missing, which is frustrating because I think your fireman character is engaging. However the expression sheets are somewhat limiting and without gesture sheets, it is difficult to imagine what this character is doing in the narrative. Is he going to be putting out a fire, or using his strength to rescue another toy etc. Even small touches like thinking about fig he is brand new toy (shiny metal/plastic) or rusting or damaged would add to the non-existent narrative.
The environments are functional in that they set the scene, but don’t add any real narrative or atmosphere. Is the central character comfortable or threatened? If he is striking a dramatic pose, that could have been emphasised by dramatic lighting, or perhaps looking down upon the city below etc. The storyboard feels like an afterthought so doesn’t help with the lack of narrative.
Looking at the project overall, it is disappointing to see so many of the elements missing, and you should think about working on this further. I think it would help you to get a much better sense of the narrative. What is the hero doing? How do they feel? Are you trying to evoke any particular emotion? Does the scene need urgency or drama? At the moment the result is somewhat mystifying for the audience (i.e. a potential client). - JW