BA (Hons) Computer Animation Arts - UCA Rochester
OGR 11/11/2015Hey Almu,I enjoyed your travelogue - magic, surreal and a tiny bit sinister! I like how sculptural your thumbnails are, but I think you need to think 'architecturally' too. I could be that your digital set of your city ends up looking like a giant sculpture gallery - a collection of big abstract objects, and not quite a city. I think you need to simplify your shapes a bit, because if you look at Arp's work, he's reducing organic forms down to their most simple selves; in this sense, I don't think his buildings would be quite as organic or complex as some of your thumbnails: some examples of 'organic architecture' that is also clean, simple and structural:https://svbscription.com/sites/default/files/richard-serra-inside-out-gagosian.jpghttps://collabcubed.files.wordpress.com/2014/03/elastic-perspective_next-architects_1_collabcubed.jpghttps://benjaminwey2000.files.wordpress.com/2008/01/calatrava.jpeghttp://www.minimalisti.com/wp-content/uploads/2011/11/sculptural-contemporary-architecture-a-shell-house-in-the-forest-5.jpghttps://mediastream.jumeirah.com/webimage/heroactual//globalassets/global/hotels-and-resorts/dubai/burj-al-arab/carousel/burj-al-arab-exterior1-hero.jpgI think you've got to take some of the complexity out of your organic forms and ensure your Arp-inspired structures share the simplicity of his work.You might want to try a different method in Photoshop; use the 'Shapes' tool (circle), and once you've created a circle, use the 'Skew' and Perspective tools etc to manipulate that basic shape into something more complex; this way, the curves and profiles of your forms will remain pure, even as the shapes themselves become more complex.